Some colorful images and stuff I liked working on

Games

3d games for the mobile platform published by Mad Processor.

Tasks included game/level design, tooling, modeling/texturing and art pipeline as well as marketing/publishing.

Parcel Panic 2

Crazy Taxi inspired game with a huge open-world island to explore, featuring bullet physics, 300K downloads
pp1
App Store

Motorblast

Mario Kart style fun racer with rockets, damage model and multiplayer, 1M downloads, top 1 in Games category in 9 countries, #14 in Games US
mb
App Store

Uber Racer

Post-apocalyptic racer with configurable cars, 2.8M downloads, top 1 overall in 38 countries, US #2 overall, #1 in games
ur
App Store

Procedural content

In-house game engine demo: Fully procedural landscape with OpenVDB done in houdini (mobile hardware)
horror_cropped

Procedural grass in houdini
grass2
grass1

Idmask-based material generation in Substance Designer
(No painting was done)
train1

Procedural game assets with scalable upgrade stages
Screen-Shot-2015-09-25-at-15.37.09
Screen-Shot-2015-09-04-at-15.17.56

Prop/weapon generator asset
Screen-Shot-2016-03-31-at-11.49.04

Feather asset for texture generation
feather2
feather

Ivy generator
ivy-smalldist
ivy

Terrain generation
terrain2

Live walking rig
walk

City building
Any 2d shape produces a house according to ajustable rules. This can form the basis for further refinements and customization.
city2
city3
No city without a tilt shift shot:
Screenshot-from-2017-09-05-14-04-15

houses
Previz level
city5

Adaptively tesselated geometry makes up for backgrounds or skyboxes without using textures
vcol1vcol3

Temporally and spatially seamless water generator (useful for water/lava animated normal/diffuse maps)
water1
water2

Simple realtime bird flocking in VEX/houdini
flock

Modeling

whale
Screenshot-from-2017-08-21-13-34-21
viking2
stag-2
hedgehog
heli

Misc

Open Source client/server real time data graphing system
Stream any key/value from any source to visualize.
vapor
github page