Some colorful images and stuff I liked working on
Games
3d games for the mobile platform published by Mad Processor.
Tasks included game/level design, tooling, modeling/texturing and art pipeline as well as marketing/publishing.
Parcel Panic 2
Crazy Taxi inspired game with a huge open-world island to explore, featuring bullet physics, 300K downloads
App Store
Motorblast
Mario Kart style fun racer with rockets, damage model and multiplayer, 1M downloads, top 1 in Games category in 9 countries, #14 in Games US
App Store
Uber Racer
Post-apocalyptic racer with configurable cars, 2.8M downloads, top 1 overall in 38 countries, US #2 overall, #1 in games
App Store
Procedural content
In-house game engine demo: Fully procedural landscape with OpenVDB done in houdini (mobile hardware)
Procedural grass in houdini
Idmask-based material generation in Substance Designer
(No painting was done)
Procedural game assets with scalable upgrade stages
Prop/weapon generator asset
Feather asset for texture generation
Ivy generator
Terrain generation
Live walking rig
City building
Any 2d shape produces a house according to ajustable rules. This can form the basis for further refinements and customization.
No city without a tilt shift shot:
Previz level
Adaptively tesselated geometry makes up for backgrounds or skyboxes without using textures
Temporally and spatially seamless water generator (useful for water/lava animated normal/diffuse maps)
Simple realtime bird flocking in VEX/houdini
Modeling
Misc
Open Source client/server real time data graphing system
Stream any key/value from any source to visualize.
github page