houdini Houdini: Tips and Tricks General expressions: $F - current frame (int) $FF - floating point frame $FSTART - start frame $FEND - end frame $HIP - current directory relative to scene file $NGRP - total number of
houdini VEX in Houdini My life has improved with the wrangle SOP and VEX. I don't know why i did shy away from that the first years I used Houdini, probably because it can look a bit
houdini A procedural revolver Driven by interest in automatic asset generation at work, i decided to venture a bit elsewhere. I chose to build a revolver as they are a bit harder to do than pistols and
houdini Houdini: Python Workflow tip: If you find yourself editing a lot of python code, you might like the joy of an external editor. Place your python code in $HOME/houdiniXX.X/scripts/python, for example
houdini Terrain, heightmaps and elevation gradients Reading in heightmaps (Made with world machine) is a piece of cake in Houdini. Although you'd most likely do that in a displacement shader, a VOP Point SOP is a fun and quick
houdini Houdini: Creating trees using python I have been intrigued with procedural object creation for a long time, especially nature stuff. A lot of the stuff out there uses Lindenmayer Systems which are very cool in themselves, and Houdini
houdini Houdini: Grass Grass is everywhere. In CG, it is also commonly overlooked. A simple texture does the trick - does it? Update: HDA's and scene are now here: https://github.com/woelper/houdini-lab/tree/master/
houdini Houdini: Replaying history This is more of a fun thing. Quite a while back I did some tests if houdini really sucked as much as one would think when it comes to modeling. I modeled an