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All things related to houdini.

houdini

Houdini: Tips and Tricks

General expressions: $F - current frame (int) $FF - floating point frame $FSTART - start frame $FEND - end frame $HIP - current directory relative to scene file $NGRP - total number of

  • Johann Woelper
    Johann Woelper
4 min read
houdini

VEX in Houdini

My life has improved with the wrangle SOP and VEX. I don't know why i did shy away from that the first years I used Houdini, probably because it can look a bit

  • Johann Woelper
    Johann Woelper
4 min read
houdini

A procedural revolver

Driven by interest in automatic asset generation at work, i decided to venture a bit elsewhere. I chose to build a revolver as they are a bit harder to do than pistols and

  • Johann Woelper
    Johann Woelper
2 min read
houdini

Procedural feathers

Made with wrangle SOP.

  • Johann Woelper
    Johann Woelper
1 min read
houdini

Houdini: Python

Workflow tip: If you find yourself editing a lot of python code, you might like the joy of an external editor. Place your python code in $HOME/houdiniXX.X/scripts/python, for example

  • Johann Woelper
    Johann Woelper
2 min read
houdini

Terrain, heightmaps and elevation gradients

Reading in heightmaps (Made with world machine) is a piece of cake in Houdini. Although you'd most likely do that in a displacement shader, a VOP Point SOP is a fun and quick

  • Johann Woelper
    Johann Woelper
3 min read
houdini

Houdini: Creating trees using python

I have been intrigued with procedural object creation for a long time, especially nature stuff. A lot of the stuff out there uses Lindenmayer Systems which are very cool in themselves, and Houdini

  • Johann Woelper
    Johann Woelper
1 min read
houdini

Houdini: Grass

Grass is everywhere. In CG, it is also commonly overlooked. A simple texture does the trick - does it? Update: HDA's and scene are now here: https://github.com/woelper/houdini-lab/tree/master/

  • Johann Woelper
    Johann Woelper
6 min read
houdini

Houdini: Replaying history

This is more of a fun thing. Quite a while back I did some tests if houdini really sucked as much as one would think when it comes to modeling. I modeled an

  • Johann Woelper
    Johann Woelper
2 min read
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